![]() In other words: get !Gaia, get out.įind Pits and Light Step! Nothing to speak of. Should you ever really need them (there are one or two lava floors in this game), you could just switch to a Geomancer right there, or cast the Float spell. ![]() Find Pits and Light Step are both abilities that can be ignored. !Gaia is a thing of the past when you get to the later stages of the game. !Gaia uses powerful attacks when you first get it, but the attacks used are hardly upgraded. !Gaia is a great ability as long as you realize that it does not boost Magic Power and should be set on Jobs with high Magic Power. Very late-game, when you don't want to use Geomancers anymore. It's magical so Magic Attack UP affects it but the Geomancer's own Attack UP doesn't. First off, Elemental uses the same formula for each attack: (PA + 2) / 2 MA. Maximizing Elemental damage can leave a late-game Geomancer with poor HP. Managing topographies is a pain in the ass. ![]() It gets a theoretical saving grace in the Rune Chime which boosts all elements except for Water, making it a grand !Black and !Summon user. Cons: -Elemental has bad damage without stat boosts. It cannot equip Rods or Staves to boost spells. It gets a little Strength and Agility boost, both of which mean nothing to it. Horrible! The Geomancer's only useful stat is Magic Power, at which it is not as potent as Black Mages and Summoners (it’s more comparable to Blue and White Mages).
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